In this activity, every second pupil is given a balloon. They must run in pairs “tapping” the balloon with their hands to avoid the balloon touching the floor. By the end of this activity the pupils will be able to demonstrate a relaxed reach when striking the shuttle (or soft ball/balloon).
Lesson 1: Basic Grips
March – Balance And Throw
Balance is very important to control movements in badminton, for example, lunge movements and landing after jumps. In this activity, pupils work in pairs facing each other standing on one leg. They have to maintain balance whilst throwing and catching a shuttle to each other. Lesson 3: Ne
February – Grip Change With Shuttle
In this activity, pupils work in pairs practicing changing grips by hitting a shuttle thrown by their partner alternately to forehand and backhand sides. Lesson 2: Grip Changes and Footwork[vc_btn title="More Shuttle Time videos" color="danger" i_icon_fontawesome="fab fa-youtube"
January – Grip Change With Balloon
In this activity, Teachers demonstrates the change between the grips. Children will asked to keep balloon in the air three times with thumb grip and then three times with basic grip. Lesson 1: Basic Grips[vc_btn title="More Shuttle Time videos" color="danger" i_icon_fontawesome="
December – Scissor Jump
The scissor jump is the main movement used to hitting the rear-court. This technique allows the player to intercept the shuttle as high as possible and to recover quickly into an appropriate ready position. Lesson 13: Clear with Scissor Jump[vc_btn title="More Shuttle Time videos
November – Throwing Game
Pupils work in groups ideally about 6. Every child has a shuttle, beanbag or sponge ball. Pupils throw the shuttle/beanbag/ball; as high as possible, as far as possible and/or combination of the two using a target. Lesson 11: Midcourt Drives[vc_btn title="More Shuttle Time videos
October – Dice Run Game
This game gives a chance for slower pupils to keep up as they may roll a higher number with the dice. Pupils work in teams and line up at the start. They must run a distance of approximately 20 meters there and back. When a player returns, he must roll a dice and write down the number shown. The ne