This activity requires 10 minutes duration, where players run around the hall in any direction, when the teacher shouts “Statues”, the players have to stop as soon as possible. The players have to be stationary for 5 seconds and then the teacher shouts ‘warm up’ and the players start running around the hall again.
Find this information more in Teachers’ Manual-Lesson 6: Revision Games. Get the Manual, here.
December – Scissor Jump
The scissor jump is the main movement used to hitting the rear-court. This technique allows the player to intercept the shuttle as high as possible and to recover quickly into an appropriate ready position. Lesson 13: Clear with Scissor Jump[vc_btn title="More Shuttle Time videos
November – Throwing Game
Pupils work in groups ideally about 6. Every child has a shuttle, beanbag or sponge ball. Pupils throw the shuttle/beanbag/ball; as high as possible, as far as possible and/or combination of the two using a target. Lesson 11: Midcourt Drives[vc_btn title="More Shuttle Time videos
October – Dice Run Game
This game gives a chance for slower pupils to keep up as they may roll a higher number with the dice. Pupils work in teams and line up at the start. They must run a distance of approximately 20 meters there and back. When a player returns, he must roll a dice and write down the number shown. The ne
September – The Golf Game
In the Golf Game activity, pupils practice the high serve, they must hit the shuttle from the starting point into a target with few shots as possible. To hit as far as possible they use the movement of underarm rotation. Beginners can flick the shuttle out of hand so that they don’t miss it. For
August – Shuttle Run Team Game
In here, pupils work in teams and line up with three shuttles per team placed on the floor. On signal they pick up a shuttle and sprint and lunge to place the shuttle before returning to the baseline to pick the other shuttles. The second player has to do the same but bring the shuttles back and so
July – Backhand Short Serve Team Competition
In this activity, pupils play a serve competition into a target (i.e. a box). At the start they have a lot of shuttles laying in a hoop (at least 10 per person). When finished, teacher will count how many they hit into the box. The fastest team gets one extra point. Lesson 7: Serve and Ra